Hi! I tottally understand if you dont feel comfortable passing your save ID through my website, so heres I've made a guide for you to do it yourself ^^

The editor only uses a proxy because CORS blocks the requests directly, but if you run a script directly in your computer it'll fully ignore CORS

Heres a quick node.js script you can use, it fetches your save directly from the cookies inc servers and decodes the base64 string so you can read the raw json data:

const API = "https://ccprodapi.pixelcubestudios.com/Backup";

const USER_AGENT = `Cookies Inc/2026.9 CFNetwork/3826.600.41.2.1 Darwin/24.6.0`;

const saveId = process.argv[2];
if (!saveId) {
  console.log("usage: node fetch.js <save_id>");
  process.exit(1);
}

async function getSave() {
  const res = await fetch(`${API}/Load/${saveId}`, {
    headers: { "User-Agent": USER_AGENT }
  });
  
  const json = await res.json();
  if (!json.data) return console.log("no data found :(");
  
  const decoded = Buffer.from(json.data, "base64").toString("utf-8");
  console.log(decoded);
}

getSave();

Just save that as fetch.js and run node fetch.js <save id> and it'll print out the raw json of your game data.

Once you edit that JSON however you like (for example changing PlayerCurrencyDark to 1 bazillizon), you just have to reincode it back to base64 and wrap it in {"data": "base64"}, then post it to https://ccprodapi.pixelcubestudios.com/Backup/save and you'll get your new code to import!!

500 typos were made in this guide and idc!!